Space Game

UFO battle

It's a quiet night in the suburbs, where the serene sounds of crickets and distant dog barks are suddenly shattered by the arrival of mysterious flying saucers. These alien invaders are abducting humans using a mesmerizing blue beam, taking them to unknown destinations. Inspired by such classics as ChopLifter, Defender, and Galaga, "Space Game" (working title) challenges players to shoot down alien saucers, salvage their technology, and construct a spacecraft to embark on a daring rescue mission across the stars.

Collaboration Model

For "Space Game," Ditty Labs is not seeking traditional investment funding. Instead, we are looking for passionate team members interested in a profit-sharing model. Contributors to the project will receive a share of the sales revenue proportionate to their contributions. This model is designed to reward creativity and hard work, ensuring all team members are invested in the game's success.

Risks

  • Assembling the right team is critical to achieve a balance of creativity, subjective appeal, and project duration.
  • Ensuring the game mechanics are engaging and keep players returning is vital.
  • Keeping a resonable schedule to meet project milestones and release dates.

Ditty Labs can provide:

  • Unity 3D Development
  • Backend Engineering
  • Game Design
  • Project Management
  • Music Composition

Resources Needed:

  • Concept artist
  • 3D artist with rigging and animation capabilities to create a variety of citizens, objects on earth, in space and the alien world.
  • Texture artist for 3D models and environment
  • Sound designer for immersive audio experiences
  • Marketing specialist to manage promotional activities and community engagement

Technology Stack:

This game will utilize the Unity game engine, with 3D art assets delivered in FBX format, ensuring high-quality visual and interactive experiences. Backend processes will be supported by cloud-based services to manage game state and multiplayer interactions.